AI Insights · Timothy · October 2022
Top 5 Sports Games in Poland Q3 2022: Unified Platform Performance
Discover the performance trends of the top 5 sports games in Poland for Q3 2022, including downloads, revenue, and active users.
In the third quarter of 2022, the top 5 sports games in Poland showcased diverse performance trends across downloads, revenue, and active users. Here's a detailed look at how these popular apps fared during this period.
Fishing Clash: Sport Simulator from Ten Square Games S.A. saw a varied performance in weekly revenue, starting at around $41K and peaking at approximately $66K in early August. Weekly downloads fluctuated, peaking at 11.2K in mid-August and experiencing a decline to 3.5K by the end of September. Active users increased steadily from 13.9K in late June to a high of 20.6K in late August before tapering off to 16.9K by the end of Q3.
Top Eleven Be a Soccer Manager by Nordeus maintained a consistent weekly revenue, ranging from $16K to $25K, with notable peaks in mid-September. Downloads remained stable, fluctuating between 3.7K and 5K. The game also sustained a robust active user base, consistently above 40K, peaking at 44.1K in mid-September.
Football Rivals: Soccer Game from Green Horse Games Srl saw weekly revenue oscillate between $15K and $22K, with a notable peak at $21.6K in early July. Weekly downloads showed a significant spike to 11.7K in early July before dropping to around 500 by the end of the quarter. Active users experienced a peak of 31.3K in mid-July, followed by a decline to 13.1K by late August, before rebounding to 24.9K at the end of September.
Hunting Clash: Shooting Games by Ten Square Games S.A. saw its weekly revenue generally hover around $10K, with a peak of $13.5K in early September. Downloads were relatively low, starting at 3.3K in late June and ending at 4.2K in late September. Active users increased from 7.7K in late June to 10.5K by mid-September.
EA SPORTS FC™ Mobile Soccer by Electronic Arts exhibited a dynamic performance throughout Q3. Weekly revenue ranged from $4.9K to $14.1K, with a noticeable decline towards the end of the quarter. Downloads followed a similar pattern, peaking at 11.8K in late September. The game maintained a massive active user base, starting at 415K in late June and experiencing a dip to 288K by mid-September, before recovering to 334K at the end of the quarter.
These insights are derived from Sensor Tower data, offering a comprehensive view of the performance trends for these top sports games. For more detailed analytics and insights, visit Sensor Tower.